Memory Game
Art Project
Grades 1 and 2 Activity
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a PDF version of the card template (185
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this activity sheet (180 Kb PDF)
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General Description
During this activity, students will create a memory game
featuring the Arctic and, more particularly, the Arctic hare.
Links with the Common Framework of Science Learning Outcomes
- Grade 1: 100-8 -- Identify and describe common
characteristics of animals, and identify variations that
make each animal
unique.
- Grade 2: 101-7 -- Observe and describe changes
in the appearance and activity of an organism as it goes
through its life cycle.
- 102-6 -- Identify constant and changing traits in organisms
as they grow and develop.
Links with Other Subjects
Duration
- the game: 10 minutes
- the lesson: 40 to 50 minutes
Preparation
Before conducting this activity in the classroom, you will
need to:
- visit the Web site Ukaliq: The
Arctic hare (http://nature.ca/ukaliq),
read the sections relating to the organisms mentioned
in
the game (Characteristics, Eat and Be Eaten, Breeding Behaviour,
Life Cycle, Traditional Use) and print examples of
pictures
of organisms to draw. The cards depict:
- Arctic fox
- Arctic hare (adult in winter)
- Arctic hare (baby in spring)
- Arctic willow
- Inuit hunter
- purple saxifrage
- familiarize yourself with memory games (see Memory
Game Rules below)
- print the six playing-card templates (download
the template 185 Kb PDF) and photocopy them so that
each student or team of two students has a set of 12 cards
- do the activity yourself so you can show the students.
Required Materials
- computer with Internet access
- copies of the card templates
- coloured pencils
- scissors
- glue
Objectives
Students will:
- discuss certain Arctic-dwelling animals
- draw Arctic animals and plants
- make a memory game.
Introduction
Ask the students to talk to you about the animals that live
in the cold regions of Canada. Ask them to list what these
animals need to live (e.g. water, food, shelter and territory).
Display the pictures or photos of the organisms in order
to give them an idea of what they are to draw. Continue the
discussion of these cold-climate-dwelling organisms.
Development
Ask the students questions in order to find out whether
they know how to play a memory game. Show them an example
of a game to give them an idea of the final result. If you
prefer, divide the class into teams of two student each.
Give a set of 12 card templates (2 x 6 cards) to each student
or team. Explain the instructions:
- step 1: cut out the cards
- step 2: fold on the dotted line and glue
- step 3: draw and colour the organisms in the
box above their name
- step 4: play the game.
Memory Game Rules
For one or more players. The objective of the game is to
find matching pairs of cards. If more than one player plays,
the objective is to find the most pairs. Place the cards
face-down in an array front of the players. The first player
turns two cards over. If they are a pair (e.g. two Arctic
foxes), the player removes and keeps the cards, and goes
again until he or she does not find a pair. If they are not
a pair, the player replaces them, face down. If one player
is playing, play again. If more than one player is playing,
it is then the next player's turn. Continue until all the
cards are out of the game. Because this is a memory game,
the trick is to remember where the cards are placed in order
to find the pairs.
Note: If you like, you can have races to see who is the
fastest. You can also add cards in order to make the game
a little more difficult; choose other organisms, then change
the names and remove the text from the templates for the
additions.
Conclusion
Ask students to look at a few pictures on the site in order
to get an idea of the Arctic landscape and the activities
of the Arctic hare. |